After calculations, it turns out that the simplest card takes about 262 kilobytes in memory plus memory for storing the images of the tiles themselves. Let's say that the tile itself will be 32x32 pixels in size, then it will occupy 1024 bytes - 1 kilobyte in memory. Let's now calculate the costs that will be required from us to create a map with a size of 512x512 cells. And if you add another type of tile to this picturesque picture for a change, say, depicting a road, then you can already draw up a primitive map. If you put these pictures together, you get a large canvas of turf. The simplest tile is a square image, symmetrical vertically and horizontally (you can see it in the illustration). It is easiest to think of tiles as tiles that are used to cover walls or floors. Moreover, it is drawn in such a way that when compared with other tiles, a single image is obtained without noticeable "seams". The tile looks like a fixed size picture. You probably have an idea of what a tile is, but let's get to know it better.
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